Platform: PC - Steam
Price: £3.99
Developer: Edmund McMillen and Florian Himsl
Genre: Action/Adventure
Overall rating: 4/5
- Gameplay
- Graphics
- Replay-ability
- Variety
- Value for money
The Binding of Isaac has popped up on Steam numerous times over the last couple of years, and despite being vaguely interested I've never actually bothered buying it and trying it out. I eventually took the plunge, as the thought of killing stuff as a naked, crying baby intrigued me. It is a 3rd person indie shooter/adventure game that takes place in randomly generated dungeons. With a Steam retail price of £3.99, it doesn't pose a huge risk of loss if it doesn't go down well, but the word on the grapevine is that it's worth a shot, so let's get to it!
Regarding plot/concept, the game is simple and slightly twisted. You start with a short movie which depicts your mother hearing the voice of God, who isn't convinced of her loyalty - long story short, she locks you in the basement and tries to kill you, jumping through a trapdoor you find yourself in the game, a maze of multi-level dungeons filled with various monsters and even your siblings. You must fight your way through the various levels, encountering numerous bosses until you eventually meet your mother - queue dramatic music. Game concept
Sound & Visual
Visually, The Binding of Isaac is fairly pleasing, but not really anything worth writing home about. It's fairly stylised and is very interesting to look at, but in the general sense of 'good graphics' I'm a bit on the fence. The visuals certainly feel appropriate, which is important and they take nothing away from the game during actual gameplay. I feel like the game could probably make more use of sound with different ambient music for different areas/levels of dungeons, but although fairly repetitive the music isn't bad and sound effects are pretty well executed. My final point in this section has to be a slight visual niggle regarding obstacle bounding boxes - it sometimes looks like you should be able to shoot past them, when you can't. Frustrating, but admittedly rarely happens and is manageable. Sound & Visual
Control and gameplay
Your method of controlling little Isaac is good ol' WASD - except, I'm starting to feel indecisive about what control method would actually work best for this game. Though it's most certainly playable once you get used to it, being restricted to 4-directional shooting and 8-directional movement can sometimes feel limiting and frustrating against certain types of enemies. This issue is more apparent with the default attack of tears (your attack/weapon can change with pick-ups), with it sometimes being rather difficult to get a shot on-target when moving around (which is mandatory with some areas/enemies). The gameplay is smooth overall and has a pretty simple flow, with each level/dungeon being reached by defeating the boss on your current level (marked by a skull-clad door with a red glow). Tracking your progress through the dungeon is made simple thanks to a mini-map in the top left (which also shows what types of rooms they are, and whether or not you've actually entered it yet). Control and gameplay
Replay-ability/Variety
As you progress through the game and descend through the levels (multiple times for each, as every time you die you get reset to the top level), you might start to notice repetition in the 'random'. I know this sounds strange, but although the room layouts change and you get different collections of monsters (of which there are many variations), it becomes fairly repetitive quite quickly which I believe is just the gameplay itself rather than the lack of variety in enemies/dungeon layouts. Dodging droplets of blood and jumpy monsters etc and shooting back at them somehow involves almost identical tactics for every room, bar the bosses. Despite this, replay-ability is still pretty good because of the fact that every time you play, you will get a different series of monsters and bosses making your descent variably easier/harder than the last time. The assortment of pick-ups also aid variety and replay-ability a bit, but are ultimately a bit thin on the ground to be relying on. Replay-ability/Variety
Fun factor
In terms of actually having fun, The Binding of Isaac does do well. It has a very strange basis on the plot/concept which is intriguing and for the whole time I was running around I would keep going "man this is f**ked up", as I exploded a strange lumpy monster with my baby tears. There are also some interesting pick-ups which add to the fun, such as a terminator-esque eye replacement that shoots red laser beams instead of your normal tears. For me personally, each room could do with being slightly larger and generate less restrictive paths to reduce stress when trying to dodge certain attacks, but I certainly can't say the game's not fun. Fun factor
Conclusion
Ultimately, The Binding of Isaac is a good little adventure game for £3.99 - a tad sick & twisted, but good nonetheless. The ability to save before and/or after a boss would make the game slightly less frustrating as you can sometimes be unlucky enough to end up facing the boss with only 1 or half of a heart left, but being vigilant in the rooms prior to this fight helps mitigate this issue. You'll no doubt manage to get a fair bit of play time out of your 4 quid (possibly a fair bit more than I did), but it is a game with rather short lifespan. At the end of the day, it's a cheap indie game and I most certainly recommend giving it a go as there are some extra features in the game that I haven't mentioned that are worth discovering for yourself. Conclusion
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